top of page
pro 2.png

     CV & Skills

 

From 'audiences to iPhones' and 'downloads to data' I have been fortunate enough to have worked in the videogame industry for the past 14 years, but I've frequently been involved with film. Its been an interesting career journey but a highly enjoyable one. I hope you have taken some time to read up on (and watch) my work, however if you would like an overview of the experience, skills and software I've had involvement with over the years then please take a look!

CV& Skills

Academic
> Film Studies  Masters Degree: (MA)/ Distinction (Oxford Brookes University) 2014 


> Film Studies with History: BA Hons (Kingston University) 2005



Filmmaking
Short films: Telemetry, Splice '74,Pipe Works- NYC
Experience in using: Da Vinci Resolve, Final Cut Pro, Topaz AI Upscaling, Audacity



Employment
Games industry 
Team Data Researcher 2010- present
Roles: Using open source sporting intelligence (OSINT) data to emulate real world player performance data in best selling football games enjoyed by a worldwide audience
> Implementing with and adhering to a wide set of officially licenses in our games and titles
> Having an extensive understanding of the app market, audience and demographic
> Overseeing professional audio recording sessions for use in game, and for marketing purposes
Experience in using: Jira, Confluence, Access, Excel, MS Teams, iOS & Android




Organisations & Miscellaneous
>Founder of Talking Movies Oxford
>BFI Member
>Small shareholder in a community cinema, the Ultimate Picture Palace in Oxford


 

Topaz-Photo-AI-logo_edited.png
kisspng-audacity-sound-recording-and-rep
1200x630wa_edited.png
kisspng-microsoft-access-microsoft-offic
kisspng-microsoft-teams-office-365-micro

TDFILM

©2023 by TDFILM. Proudly created with Wix.com

bottom of page